Sea Rover
Some of the southern city-states earn their wealth through plunder and exploitation. The roving pirates are not the strongest fighters, but they are verstile enough to give trouble to almost any foe.
Information
Advances from: | Seaman |
Advances to: | Sea Wolf |
Cost: | 25 |
HP: | 40 |
Movement: | 6 |
XP: | 45 |
Level: | 2 |
Alignment: | chaotic |
ID | SouthSeas Rover |
Abilities: |
Attacks (damage - count)
sword melee | 8 - 3 blade | ||
dart ranged | 4 - 2 pierce | poison |
Resistances
blade | 10% | pierce | -10% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 50% | |
Deep Water | 3 | 30% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |